DeSmuME is a small and free Nintendo DS emulator which supports different types of ROMs from the system such as those in GZ, 7Z, GS.GBA and NDS format. If you are unsure if these DLLs are already installed, download and run the latest version of the following installer before running DeSmuME.
Guillaume Duhamel – Open Source
DeSmuME is a Nintendo DS emulator that aims to be portable. It can run commercial games or homebrew demos.
Overview
DeSmuME is a Open Source software in the category Games & Entertainment developed by Guillaume Duhamel.
The latest version of DeSmuME is 0.9.11, released on 04/16/2015. It was initially added to our database on 08/24/2007.
DeSmuME runs on the following operating systems: Windows.
DeSmuME has not been rated by our users yet.
Write a review for DeSmuME!
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Desmume Download
DeSmuMEThis handy little script is for playing games in the DeSmuME NDS emulator with the classic controller. Buttons are mapped to match the default key layout of the emulator, and the mouse is mapped to the right analog stick and you can left click with ZL (for using the touchscreen). You can quick save to and load from slot one with the 1 and 2 buttons on the Wiimote respectively. You may be wondering why there is an 'if' statement mapping movement to the dpad and left analog stick. This is because when I tried to use an 'or' statement to combine the dual mapping into one line, it freaked out and locked up all the controls. Why bother with the dual mapping to start with? Well, because I've found that some games are great with the analog stick (3D, fps, etc), others feel better with the dpad (side-scrollers). Also, I like to provide options wherever I can feasibly offer them. As always, you can either copy the script below, or download the PIE file at the bottom of the page. :) Controls written by bg4m3r; Battery monitor by another author (see battery monitor section).*/ Pie.MouseDPI = 1800 var.spd = 10 if abs(Classic1.LeftStick) >= (var.dz) else endif Key.C = Classic1.a Key.D = Classic1.x Key.F = Classic1.RFull Key.Backslash = Classic1.Minus Key.F1 = Wiimote1.Two Mouse.LeftButton = Classic1.ZL Mouse.DirectInputPos += [(Classic1.RightStickX)*(var.spd), (Classic1.RightStickY)*(var.spd)]
//by J.Coulston
// comment out this line if you don't need it
var.Batt = wiimote.Battery / 48 if true then //it sends an instruction that tells the Wiimote to actually Wiimote.Report15 = 0x80 | Int(wiimote.Rumble)
//Display the battery level of your wiimote using the four LEDs on the bottom. //Battery level is displayed in four levels increasing to the right, like a cell //phone battery gauge. As the battery gets close to the next level down, the LED
var.Blink = 500ms debug = 'Battery level: ' + 100*48*var.Batt/192 + '%' if 0<=var.Batt<=0.25 then wait var.Blink wait var.Blink Wiimote.Leds = 1 Wiimote.Leds = 3 Wiimote.Leds = 1 elseif 1.25 < var.Batt<=2 then elseif 2 < var.Batt<=2.25 then wait var.Blink wait var.Blink Wiimote.Leds = 7 Wiimote.Leds = 15 Wiimote.Leds = 7 elseif 3.25 < var.Batt<=4 then else endif |
DeSmuME.PIE |